Johnny’s Workshop

May 28, 2010

Oh, that’s right. I have a blog.

Filed under: Vue 7 xStream — april15th @ 5:57 pm
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Yeah, I’ve been neglectful … but thankfully, no-one noticed.

For more than a year, I kept telling myself (and others), “I’ll resume the blog when the average number of visitors drops to less than twenty a day.” For some reason, though, that never happened.

Seems the Internets Web is full of surprises. Hence my desire to dust off this blog and resume with regular posting. Think of the past fifteen months as similar to that period between the closing of Wonka’s chocolate factory and its re-opening; it’ll lend an air of mystery / intrigue to my lengthy absence … and that seems preferable to the sad reality that I just couldn’t be bothered posting new content.

Anyway, here’s an image I made in Vue the same week I posted my last blog entry:

Click to enlarge.

Render Time:  1 hour, 29 minutes, 30 seconds.

My goal was to depict an off-centre blue- and yellow-sailed yacht on a calm ocean at dusk.

NAILED IT.

August 17, 2008

To the xStream!

Filed under: 3ds Max 9,Vue 6 xStream — april15th @ 6:53 am
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Although I’ll be using 3ds Max throughout the foreseeable future, lately I’ve been flirting with Vue 6 xStream and getting a feel for what it can do. So far, I’m impressed. Even the shit I rendered whilst working through my first set of Vue tutorials could be passed off as carefully-designed desktop wallpaper:

Click to enlarge:

Okay, maybe not the rocks … but each of those scenes required fewer than five minutes to set up and the rendering times were surprisingly fast. Everything’s a cinch with this new software.

May 24, 2008

SMD Importer for 3ds Max 9

Filed under: 3ds Max 9,Tutorials — april15th @ 10:08 am
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Every so often, I like to examine the ‘Search Engine Terms’ listed amongst my Blog Stats to learn which keywords are bringing people here. I know from months of doing so that most visitors will leave within seconds, annoyed that this blog didn’t include the information they wanted. For example, I have not written, nor will I ever write, a tutorial on how to create cotton candy using 3ds Max. Sorry, that guy. Try modelling a funnelcake instead.

Not everyone will navigate away from here disappointed, though.

At least once a day, someone visits in hopes of finding an SMD Importer for 3ds Max 9. My tutorial for Importing Half-Life 2 models into 3ds Max included the associated keywords but at the time of writing that tutorial, I was not aware of the existence of a functional SMD Importer for any version of 3ds Max beyond 6/7/8.

Well, there IS an SMD Importer for 3ds Max 9.

In retrospect, I should have written this post the very moment I learned of the Importer’s existence but I figured people would find it with or without my help, so I never bothered. I do, however, suffer minor feelings of guilt every time something like ‘smd importer 3ds max 9’ appears in my list of Search Engine Terms, so I thought I’d write this post and amend my tutorial.

You can download the SMD Importer / Exporter for 3ds Max 9 from HERE and read about it HERE.

At last, “do a good deed” can be scratched from my list of goals for 2008.

I’ve tested the Importer using 3ds Max 9 and it does work as both an Importer and Exporter, so ignore anyone who insists it only functions as the latter. They’re either using a different version of 3ds Max or they haven’t installed the Importer according to the (fairly straightforward) instructions provided in the download’s SMDImporter-Readme.html file.

Look, here’s a test I did five minutes ago:

Doesn’t work as an Importer, huh? Well, explain that, professor … with all your PRECIOUS SCIENCE.

November 15, 2007

UFO Design.

Filed under: 3ds Max 9 — april15th @ 3:32 pm
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Ever since posting that woeful UFO picture on April 1st, I’ve been meaning to use 3ds Max to come up with some better UFO designs.

No-one’s impressed any more by simplistic-looking flying saucers. They don’t want to see a lamp shade held up by barely-visible string or a nicely-thrown hubcap. They want to see something cool; something Barzloff-esque so that they hesitate for a split-second before writing “FAKE” into the video’s Comments section.

My Uncle Ben always used to say, “With great 3D applications and post-production software comes great responsibility,” and in the years since he was gunned down by street hoodlums, I’ve gained a much better appreciation for what he meant.

For most of the past week, I’ve been suffering a bad cold and sore throat, so I’ve happily devoted less time toward studying and more time toward projects requiring no serious thought, including this new UFO design. The work was very stimulating, mind you, because it was all done whilst listening to lectures about the decline of the US dollar, the arrival of peak oil (and its catastrophic consequences) and the possible collapse of the US economy in the near future. The lecturers were kind of hazy on the details but essentially we’re all doomed.

Anyway, check out my UFO design! As you can tell, it’s a work in progress and not at all complex but WIPs can be fun to share, too.

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